검증 가능한 PokeBonk 빌드

한 가지 런 문제를 정하고 실제로 맞는 핵심 기술과 범위/생존 보조를 고릅니다. 유효한 두 기술이 레벨 8이고 Bill's Machine이 있을 때만 Fusion을 계획하고 같은 조건으로 재시험합니다.

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Evidence-bounded examples

Three starter Fusion build plans

These are reproducible planning routes, not “best builds.” Recipes come from the official Season 2 reference and current Fusion rules; damage rankings and guaranteed offers are not claimed.

Bulbasaur

Flower Beam route

Core inputs
Razor Leaf + Solar Beam
Upgrade priority
Acquire both eligible inputs, then bring each to level 8 before using Bill's Machine.
Why it works as a plan
The verified recipe gives the run a concrete two-move objective and frees one input slot after Fusion.
Stop condition
Abandon the route if the inputs do not appear, are not contributing, or survival needs take priority.
Charmander

Fiery Whirlwind route

Core inputs
Fire Spin + Flamethrower
Upgrade priority
Treat the two level-8 inputs as the priority; Ember is the documented opening move, not a recipe input.
Why it works as a plan
The plan prevents a common name-based mistake and gives Bill's Machine an explicit target.
Stop condition
Do not reserve weak choices merely to force the recipe; the live preview and current run remain authoritative.
Squirtle

Hydro Spiral route

Core inputs
Rapid Spin + Hydro Pump
Upgrade priority
Secure both inputs and level them evenly enough to reach level 8 before the available machine is spent.
Why it works as a plan
The route links move selection, upgrade allocation and Fusion timing instead of listing unrelated good cards.
Stop condition
Random offers can delay either input, and the recipe is not evidence of a universal damage or survival advantage.

Version scopeFusion requirements rechecked against Beta v0.8.62 on 2026-10-28. The example routes do not claim measured DPS, a guaranteed offer order or a universal winner.

Etapa 1

역할

무리는 안정적 범위, 보스는 지속 단일 피해, 포위는 거리나 방어가 필요합니다. 이미 기여하는 기술을 먼저 강화하세요.

Etapa 2

검증된 경로

Razor Leaf + Solar Beam → Flower Beam; Fire Spin + Flamethrower → Fiery Whirlwind; Rapid Spin + Hydro Pump → Hydro Spiral. 결과가 첫 입력을 대체하고 둘째 슬롯을 비웁니다.

Etapa 3

Lab과 아이템

4th move는 슬롯, Fourth option은 선택지입니다. Refresh, Skip, Banish, Vitamin, Item을 현재 효과/가격으로 구분하세요.

Etapa 4

실전

Pause에서 누적 피해, 최근 DPS, 기타 피해 출처를 비교합니다. 카드가 안 나오면 Fusion을 강요하지 말고 현재 실패를 해결하는 대안을 고릅니다.