検証できるPokeBonkビルド

ランの問題を一つ決め、実際に当たる主力技と範囲・生存を補う技を選びます。対象2技がレベル8でBill's Machineがある時だけFusionを計画し、同条件で再試行します。

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Evidence-bounded examples

Three starter Fusion build plans

These are reproducible planning routes, not “best builds.” Recipes come from the official Season 2 reference and current Fusion rules; damage rankings and guaranteed offers are not claimed.

Bulbasaur

Flower Beam route

Core inputs
Razor Leaf + Solar Beam
Upgrade priority
Acquire both eligible inputs, then bring each to level 8 before using Bill's Machine.
Why it works as a plan
The verified recipe gives the run a concrete two-move objective and frees one input slot after Fusion.
Stop condition
Abandon the route if the inputs do not appear, are not contributing, or survival needs take priority.
Charmander

Fiery Whirlwind route

Core inputs
Fire Spin + Flamethrower
Upgrade priority
Treat the two level-8 inputs as the priority; Ember is the documented opening move, not a recipe input.
Why it works as a plan
The plan prevents a common name-based mistake and gives Bill's Machine an explicit target.
Stop condition
Do not reserve weak choices merely to force the recipe; the live preview and current run remain authoritative.
Squirtle

Hydro Spiral route

Core inputs
Rapid Spin + Hydro Pump
Upgrade priority
Secure both inputs and level them evenly enough to reach level 8 before the available machine is spent.
Why it works as a plan
The route links move selection, upgrade allocation and Fusion timing instead of listing unrelated good cards.
Stop condition
Random offers can delay either input, and the recipe is not evidence of a universal damage or survival advantage.

Version scopeFusion requirements rechecked against Beta v0.8.62 on 2026-10-28. The example routes do not claim measured DPS, a guaranteed offer order or a universal winner.

ステップ 1

役割を決める

集団には安定した範囲、Bossには継続単体、接近死には距離や防御。機能する技を先に強化します。

ステップ 2

確認済みFusion

Razor Leaf + Solar Beam → Flower Beam、Fire Spin + Flamethrower → Fiery Whirlwind、Rapid Spin + Hydro Pump → Hydro Spiral。結果は1番目を置換し2番目を空けます。

ステップ 3

Labとアイテム

4th moveは技枠、Fourth optionは提示数です。Refresh、Skip、Banish、Vitamin、Itemは別々に確認します。

ステップ 4

実戦確認

Pauseで合計と直近DPS、UltimateやPassiveなどの帰属を比較します。候補が来なければFusionを強制せず、現在の不足を埋める代替技を使います。